| dc.contributor.author | Gencer, Gülcan | |
| dc.contributor.author | Şensoy, Nazlı | |
| dc.contributor.author | Gencer, Kerem | |
| dc.date.accessioned | 2025-12-28T17:02:33Z | |
| dc.date.available | 2025-12-28T17:02:33Z | |
| dc.date.issued | 2025 | |
| dc.identifier.issn | 2458-8350 | |
| dc.identifier.uri | https://doi.org/10.53850/joltida.1521626 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.12933/3692 | |
| dc.description.abstract | The metaverse is defined as an inevitable evolution of the internet and holds great potential as a new medium for social interaction. Its integration into educational environments has been increasingly recommended. This study aimed to explore a technology-supported solution for the challenges experienced in the problem-based learning (PBL) process used in medical faculties, taking into account the characteristics of the current digitally native generation. Twelve medical students who had previously received face-to-face PBL training participated in the study. They were asked to evaluate both virtual and face-to-face PBL sessions in terms of the educational facilitator, physical infrastructure, educational process, and scenario. Descriptive statistics, the Wilcoxon signed-rank test, and the Mann–Whitney U test were used to compare the groups. All participants reported higher satisfaction with virtual PBL across all sub-dimensions. The overall score comparison revealed a statistically significant difference in favor of virtual PBL (p < 0.05). A significant difference was also found among female participants (p < 0.05), whereas no significant difference was observed among male participants (p > 0.05). Gender-based comparisons showed no statistically significant difference in satisfaction (p > 0.05). In conclusion, virtual PBL sessions can effectively enhance medical students' clinical reasoning, problem-solving, and communication skills while providing a flexible and engaging learning environment with high levels of satisfaction. | |
| dc.language.iso | en | |
| dc.publisher | Mehmet Akif OCAK | |
| dc.relation.ispartof | Journal of Learning and Teaching in Digital Age | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.subject | Artificial Reality | |
| dc.subject | Sanal Gerçeklik | |
| dc.title | Problem-based Learning in the Metaverse Environment: Evaluation of Virtual Reality Applications in Medical Education | |
| dc.type | Article | |
| dc.department | Afyonkarahisar Sağlık Bilimleri Üniversitesi | |
| dc.identifier.doi | 10.53850/joltida.1521626 | |
| dc.identifier.volume | 10 | |
| dc.identifier.issue | 2 | |
| dc.identifier.startpage | 109 | |
| dc.identifier.endpage | 121 | |
| dc.relation.publicationcategory | Makale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı | |
| dc.department-temp | AFYONKARAHİSAR SAĞLIK BİLİMLERİ ÜNİVERSİTESİ, 0000-0002-3543-041X, Türkiye AFYONKARAHISAR HEALTH SCIENCES UNIVERSITY, 0000-0001-7449-7513, Türkiye AFYON KOCATEPE ÜNİVERSİTESİ, 0000-0002-2914-1056, Türkiye | |
| dc.snmz | KA_DergiPark_20251227 | |