dc.contributor.author | Oflu, Ayşe | |
dc.contributor.author | Bükülmez, Ayşegül | |
dc.contributor.author | Elmas, Ebru | |
dc.contributor.author | Gürhan Tahta, Evrim | |
dc.contributor.author | Çeleğen, Mehmet | |
dc.date.accessioned | 2021-05-05T22:14:04Z | |
dc.date.available | 2021-05-05T22:14:04Z | |
dc.date.issued | 2021 | |
dc.identifier.issn | 2757-6256 | |
dc.identifier.uri | https://doi.org/10.14744/TurkPediatriArs.2020.41017 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12933/256 | |
dc.description | WOS:000621684300005 | en_US |
dc.description.abstract | Objective: The aim of this study is to compare the screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 (COVID-19) pandemic. Material and Methods: This cross-sectional descriptive study was carried out in a university hospital between May 7, 2020 and June 27, 2020. Healthy children aged 3-10 years who applied to the pediatrics clinics for outpatient care were included in the study. A structured survey was applied to the parents who agreed to participate. Results: A total of 253 children were included in the study. It was found that the ratio of children with screen time of >= 1 hour during the pandemic was significantly higher than before the pandemic (p<0.001). It was determined that the ratio of children watching both adult and children's programs increased during the pandemic (p<0.001). The ratio of children playing digital games during the pandemic was also found to be increased significantly compared with that before the pandemic (p<0.001). Conclusion: This study demonstrated that screen and digital gaming time increased independently of sociodemographic characteristics during the COVID-19 pandemic compared with before the pandemic. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Aves | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Children | en_US |
dc.subject | coronavirus disease 2019 | en_US |
dc.subject | digital game | en_US |
dc.subject | pandemic | en_US |
dc.subject | screen time | en_US |
dc.title | Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic | en_US |
dc.type | article | en_US |
dc.department | AFSÜ, Tıp Fakültesi, Dahili Tıp Bilimleri Bölümü, Çocuk Sağlığı ve Hastalıkları Ana Bilim Dalı | en_US |
dc.contributor.institutionauthor | Oflu, Ayşe | |
dc.contributor.institutionauthor | Bükülmez, Ayşegül | |
dc.contributor.institutionauthor | Elmas, Ebru | |
dc.contributor.institutionauthor | Gürhan Tahta, Evrim | |
dc.contributor.institutionauthor | Çeleğen, Mehmet | |
dc.identifier.doi | 10.14744/TurkPediatriArs.2020.41017 | |
dc.identifier.volume | 56 | en_US |
dc.identifier.issue | 1 | en_US |
dc.identifier.startpage | 22 | en_US |
dc.identifier.endpage | 26 | en_US |
dc.relation.journal | Turkish Archives Of Pediatrics | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |