Video game playing among preschoolers: prevalence and home environment in three provinces from Turkey

dc.contributor.authorYalçın, S. Songül
dc.contributor.authorÇaylan, Nilgün
dc.contributor.authorErat Nergiz, Meryem
dc.contributor.authorOflu, Ayşe
dc.contributor.authorYıldız, Deniz
dc.contributor.authorTezol, Özlem
dc.contributor.authorÇiçek, Şeyma
dc.contributor.authorYurdakök, Kadriye
dc.date.accessioned2022-05-25T08:04:33Z
dc.date.available2022-05-25T08:04:33Z
dc.date.issued14.07.2021en_US
dc.departmentAFSÜ, Tıp Fakültesi, Dahili Tıp Bilimleri Bölümü, Çocuk Sağlığı ve Hastalıkları Ana Bilim Dalıen_US
dc.description.abstractWe aimed to investigate the video game habits and their relationship with home environment in children 2–5 years in Turkey. A structured questionnaire about the child’s demographic, screen, and video gaming characteristics was completed by parents in five health centers from three provinces. One-quarter of 1245 preschoolers were found to play video games. The prevalence of playing video games was higher in older age, male gender, low parental education, families with 3 or more children, having a game console, computers and tablets at home, child’s screen time of more than 2 hours per day, child’s non-compliance with the parental screen rules, and presence of someone else playing videogame at home. Of the parents, 54.5% did not know the name of the video game the child was playing. Parents should be counseled about supervising on their children’s video game playing habits and selection of well-designed games with the right content.en_US
dc.identifier.citationYalçın, S. S., Çaylan, N., Erat Nergiz, M., Oflu, A., Yıldız, D., Tezol, Ö., ... & Yurdakök, K. (2021). Video game playing among preschoolers: prevalence and home environment in three provinces from Turkey. International Journal of Environmental Health Research, 1-14.en_US
dc.identifier.doi10.1080/09603123.2021.1950653
dc.identifier.endpage14en_US
dc.identifier.issn1369-1619
dc.identifier.orcid0000-0002-5389-2220en_US
dc.identifier.pmid34260341
dc.identifier.scopus2-s2.0-85139571374
dc.identifier.scopusqualityQ1
dc.identifier.startpage1en_US
dc.identifier.urihttps://doi.org/10.1080/09603123.2021.1950653
dc.identifier.urihttps://hdl.handle.net/20.500.12933/1079
dc.identifier.wosWOS:000673517400001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.institutionauthorOflu, Ayşe
dc.language.isoen
dc.publisherTaylor & Francis Groupen_US
dc.relation.ispartofInternational Journal of Environmental Health Research
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/embargoedAccessen_US
dc.subjectChildrenen_US
dc.subjectDigital gamesen_US
dc.subjectDevicesen_US
dc.subjectMediaen_US
dc.subjectParental rulesen_US
dc.subjectPreschoolen_US
dc.subjectScreen timeen_US
dc.subjectVideo gameen_US
dc.titleVideo game playing among preschoolers: prevalence and home environment in three provinces from Turkeyen_US
dc.typeArticle

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