Comparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemic

dc.contributor.authorOflu, Ayşe
dc.contributor.authorBükülmez, Ayşegül
dc.contributor.authorElmas, Ebru
dc.contributor.authorGürhan Tahta, Evrim
dc.contributor.authorÇeleğen, Mehmet
dc.date.accessioned2021-05-05T22:14:04Z
dc.date.available2021-05-05T22:14:04Z
dc.date.issued2021
dc.departmentAFSÜ, Tıp Fakültesi, Dahili Tıp Bilimleri Bölümü, Çocuk Sağlığı ve Hastalıkları Ana Bilim Dalıen_US
dc.descriptionWOS:000621684300005en_US
dc.description.abstractObjective: The aim of this study is to compare the screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 (COVID-19) pandemic. Material and Methods: This cross-sectional descriptive study was carried out in a university hospital between May 7, 2020 and June 27, 2020. Healthy children aged 3-10 years who applied to the pediatrics clinics for outpatient care were included in the study. A structured survey was applied to the parents who agreed to participate. Results: A total of 253 children were included in the study. It was found that the ratio of children with screen time of >= 1 hour during the pandemic was significantly higher than before the pandemic (p<0.001). It was determined that the ratio of children watching both adult and children's programs increased during the pandemic (p<0.001). The ratio of children playing digital games during the pandemic was also found to be increased significantly compared with that before the pandemic (p<0.001). Conclusion: This study demonstrated that screen and digital gaming time increased independently of sociodemographic characteristics during the COVID-19 pandemic compared with before the pandemic.en_US
dc.identifier.doi10.14744/TurkPediatriArs.2020.41017
dc.identifier.endpage26en_US
dc.identifier.issn2757-6256
dc.identifier.issue1en_US
dc.identifier.pmid34013225
dc.identifier.scopus2-s2.0-85100708299
dc.identifier.scopusqualityQ3
dc.identifier.startpage22en_US
dc.identifier.trdizinid446327
dc.identifier.urihttps://doi.org/10.14744/TurkPediatriArs.2020.41017
dc.identifier.urihttps://hdl.handle.net/20.500.12933/256
dc.identifier.volume56en_US
dc.identifier.wosWOS:000621684300005
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakTR-Dizin
dc.indekslendigikaynakPubMed
dc.institutionauthorOflu, Ayşe
dc.institutionauthorBükülmez, Ayşegül
dc.institutionauthorElmas, Ebru
dc.institutionauthorGürhan Tahta, Evrim
dc.institutionauthorÇeleğen, Mehmet
dc.language.isoen
dc.publisherAvesen_US
dc.relation.ispartofTurkish Archives Of Pediatrics
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectChildrenen_US
dc.subjectcoronavirus disease 2019en_US
dc.subjectdigital gameen_US
dc.subjectpandemicen_US
dc.subjectscreen timeen_US
dc.titleComparison of screen time and digital gaming habits of Turkish children before and during the coronavirus disease 2019 pandemicen_US
dc.typeArticle

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